Dimitar Dimitrov Games Animation

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Released game: Flux8 on Steam.


Flux8 is a puzzle platformer, based around the polarity of magnets and how they react to opposite and similar forces.


I worked on all of the animations and some of the level design and modelling in the game.

Winner of: First place for Design, first place for Best Team and second place for Games Technology at Games Republic student showcase 2018.

 
 

Released game: Hoverhavoc Winter update

 

Command and Crumble

I am rigging and animating a plethora of low-poly confectionery based characters for a top-down strategy survival game.

 

Older Projects

Silver cyborg

University parkour animation project.

Current university project in Maya. Silver Cyborg Maya Rig made by Truong.
I am using parkour references to create a short fast paced animation in Maya.

Animations for an RPG style project

University project.

I am using the Bony rig to create a series of cycling animations for a supposed RPG project. From attacks, walk cycles, hit reaction to even death animations.

 

Command and Crumble

Team project

I am rigging and animating a plethora of low-poly confectionery based characters for a top-down strategy survival game.

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Dissertation project

Posture in 3D Animation

A research about posture and biological motion. I had to create and animate a point light display walker in order to determine what is the lowest amount of visual cues needed for an effective reading of biological motion.
The skeleton used for the light rig is the male variant of the free "Zombie" rigs by Proletariat.

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